Whether or not one is
born with creativity or whether one has been taught to be creative is akin to
the debate of intelligence being fostered by nature or nurture. Indeed,
behavioral scientists have studied both intelligence and creativity in parallel
tracks, often combining the two via cognitive processes. Terms such as “creative genius” underscore the
correlation between creativity and intelligence. “In a surprisingly faithful
way, the history of behavioral scientists’ attempts to study creativity parallels
their attempts to investigate human intelligence,” according to Howard Gardner,
most well-known for his models of multiple intelligences and the author of Creating Minds.
Just as Mindset
author Carol Dweck and others have researched and proven that intelligence can
change over time by internalizing what she calls a growth mindset (the absolute
belief that one’s reasoning can always improve as a result of effortful
learning), there is ample evidence that creativity, too, can be heightened. “It
is true that everyone’s creative ability, creative productivity, and creative
living can be elevated,” according to Gary A. Davis, author of several books
and research studies on the topic of creativity and giftedness.
In a chapter on
creativity in The Handbook of Gifted Education, Davis outlines a five-part
approach to creativity training.
They are as follows:
1.
Fostering creativity consciousness and creative
attitudes
2.
Improving students’ understanding of creativity
and creative people
3.
Exercising creative abilities
4.
Teaching creative thinking techniques
5. Involving
students in creative activities
Creativity
Consciousness and Creative Attitudes: Davis maintains that creativity
consciousness is the “easiest to teach.” Teachers should be encouraged to allow
for multiple opportunities for creative activities, best encouraged by a
teacher’s exclamation “Now, let’s be creative!” At our school, Quest Academy,
for example, we have opened a technology-rich Innovation/Tinkering Lab, in
which teachers are often overheard saying “We are looking for creativity!” Once
the creativity consciousness has been introduced in the classroom, creative
attitudes can be fostered. These attitudes will enable students to value
innovation. “Students will become receptive to the unusual, perhaps the
far-fetched ideas of others…play with ideas,” according to Davis. An important
aspect to consider is to teach students about the blocks to creative thinking such
as “mental sets, perceptual sets, rules, traditions, and especially conformity
pressures.” Students who understand that “innovation never stops” may exemplify
those who have developed creative attitudes. Davis advises teachers to increase
creativity consciousness and creative attitudes by a) recognizing and rewarding
each child’s creativity; b) encouraging fantasy and imagination; c) helping
students to resist peer pressure to conform; d) encouraging questions,
different responses, humor, and risk-taking; and e) being aware that a student’s
‘difficult’ behavior may be a manifestation of creativity. Brazilian creativity
scholar Denisede Souza Fleith describes the opposite – a classroom that stifles
creativity in the following way: “Students cannot share ideas, ideas are
ignored, mistakes are not allowed, one right answer is required, competition is
extreme, fear may exist, and the class has a ‘controlling’ teacher.”
Improving
Students’ Understanding of Creativity and Creative People: It is important to present information on
creativity to students in an age-appropriate manner. Davis suggests that
students should understand that creative ideas are often “modifications of
existing ideas” (black/white TV becomes Color TV becomes flat-panel TV becomes
3-D TV); “new combinations of ideas” (e.g. the TV and the PC become one
machine); or “analogical thinking” (the idea that T.S. Eliot’s poetry about
cats resulted in the musical CATS). Another critical component to increase
students’ understanding of creativity is to introduce students to creative
problem solving steps such as “fact finding, problem finding, idea finding,
solution finding (idea evaluation), and acceptance finding (idea
implementation). At our school, students who have been involved with creative
problem solving teams put together to compete in DestinationImagination events
are most familiar with this process.
Exercising Creative
Abilities: Creative classrooms are likely to practice a) “idea fluency” by
asking students to “think of all the ideas you can;” b) “flexibility” by asking
“how else can we do this;” c) “originality by challenging students to “think of
a new approach” or “combine some ideas;” d) "elaboration" by asking students to “embellish
and extend initial ideas and solutions.” There are other classroom techniques
to foster “problem sensitivity” (What don’t I know about a specific topic e.g.
the Civil War); “analogical thinking” (How are you like a cat?) that is often
fostered in drama classes; or “predicting outcomes” (What will happen if we
combine these two elements?).
Teaching Creative
Thinking Techniques: Alex Osborn, author of Applied Imagination , (1953)
may very well have the most exhaustive list of idea spurring questions (about 100 such questions): Put to other uses: “New ways to use as is? Other uses if modified?”
Adapt: “What else is like this? What other ideas does this suggest? Does the past
offer a parallel? What could I copy? Whom could I emulate?” Modify: “New twist?
Change meaning, color, motion, sound, odor, form, shape.” Magnify: “What to
add? More time? Greater frequency? Stronger? Higher? Longer? Thicker? Extra
value? Plus ingredient? Duplicate? Multiply? Exaggerate?” Rearrange: “Interchange
components? Other pattern? Other layout? Other sequence? Transpose cause and
effect? Change pace? Change schedule?” Reverse: “Transpose positive and
negative? How about opposites? Turn it backward? Turn it upside down? Reverse
roles? Change shoes? Turn tables? Turn other cheek?"
Involving Students in Creative Activities: Schools should ask themselves if students have
creativity-stimulating activities such as music, drama, art, science, or
technology?